Sunday, 23 January 2011

Christina Moore : Production Designer and Art Director.

B.A Graphic Design Lecture

Christina Moore showcased some of her work and gave us an insight into Production Design and Art Direction.

Moore introduced herself by giving a brief history of her career before talking us through her work as a production designer and art director. During the lecture she concentrated on how managing a budget is as important as the quality of the design. She also highlighted what skills are essential in aspiring production designers.

Having started off training and qualifying as an architect Moore chose to return to film school, thereafter she was employed as a storyboard artist for Ang Lee’s production of "Sense and Sensibility". While working on this film she realized that her interest’s lay more on the side of Art Direction and Set Production.

Moore's first film commission was "Exodus" a modern day adaption of the story. Set in Margatte it had an extremely tight budget. The film involved the locals in all aspects of the production including acting in the film. Anthony Gormley the artist made the waste man which was a spectacular sculptor burnt in the film. Moore showed us clips from the film and talked us through how she went about creating the set, everything from the set was recycled afterwards. Describing herself as a magpie Moores passion lies in merging the real with the unreal creating worlds from found objects and recycled material creating impressive environments and sets using old car parts, aeroplanes and scaffolding.

Moore then went on to talk about the nitty gritty of production design focusing a lot on budget and how it affects production and in turn influences hiring a good team. Moore also discussed how the competition in film is incredibly high and how you should have excellent skills in 3D, draughtsmanship and design in order to compete with film school graduates.

The lecture was very inspiring, rubbish, old car parts and found objects were turned into beautiful sets and extraordinary worlds were created from the ordinary.

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